| Title |
"The Matrix Revolutions" and "The Matrix Reloaded" |
| The Background |
Steven Ilous worked on the Matrix 2 and 3 alongside the Wachowski's Brothers and the Matrix stunt team to create award-winning visual effects for this trilogy series. |
| The Challenge |
To produce the most extensive fight sequences via motion capture and make technical advancements from the acclaimed Bullet Time concept. |
| The Strategy |
Utilizing the latest motion capture technology, Steven would venture into the uncharted territories of virtual cinematography and multi-person performance capture. |
| The Experience |
Part of principle photography, the motion capture team from Spectrum Studios handled all on-set motion capture for both Matrix 2 and 3, including the video game. Steven worked alongside key talent. His responsibilities were system setup, focusing, calibration, on set data QC and tracking. Offset, Steven was a CG supervisor, where he would still track and QC data, as well as integrate the motion capture data from set into pre-viz scenes for the Wachowski's. |